I am a writer, editor, and game designer for tabletop roleplaying games. The rates quoted are my desired rates; however, if I love your project, I can be flexible to accommodate your budget. Please send me a message and we can discuss the details.
GAME DESIGN & WRITING
$0.20 per word
I have been writing and designing tabletop roleplaying games since 2020 and I have over 10 years of professional writing experience.
I tell messy, complex stories about messy, complex people. I have written and designed for a variety of systems, including D&D 5e, Mothership 2e, Powered by the Apocalypse, the Resistance System, as well as original and system agnostic games.
My game design interests are player-facing mechanics (classes, playbooks, spells, features, items) and adversary write-ups and stats.
I am also available for select one-shots or short adventures. My strengths are designing exciting mechanics that allow players to tell compelling, character-driven stories, and my strong sense of narrative.
My writing interests are villainous nonplayer characters, plot hooks, and factions. My strengths are creating complex nonplayer characters, presenting player characters with hard choices that change them, and my evocative writing style.
Copyediting: $0.15 per word | Proofreading: $0.06 per word | Developmental editing: varies by project
I have been editing tabletop roleplaying games since 2019 and I have over 10 years of professional editing experience. My background is in journalism and I have edited news stories, scholarly articles, and published novels. I offer copyediting and proofreading services, and I take select developmental editing projects.
Copyediting is for a game draft before it goes to layout. Copyediting focuses on grammar, punctuation, and mechanics language. I'll help you clarify your meaning, ensure coherence and flow, and make your voice shine. I'll also edit for consistency in accordance with your style guide or style sheet. If you don't have a style sheet, I can create one for you. I offer at least two editing passes.
Proofreading is for a game that has been through layout and is in its final format. I'll correct typos, note orphaned and widowed lines, and flag errors in art placement or spacing. I offer one editing pass.
Developmental editing is for a game in its early stages. This is a long-term role where I support the creation of gameplay itself. I'll work with you to invent mechanics, co-ordinate and/or participate in playtests, and give detailed, actionable feedback.