SERVICES
I am a writer, editor, and game designer for tabletop roleplaying games. The rates quoted are my desired rates; however, if you are a POC, I can be flexible to accommodate your budget. Please email me at sebastian@sebastianyue.ca, or use my contact form.
I do not accept projects that use generative AI, LLMs, or any other automated theft technology at any stage of the process.
GAME DESIGN & WRITING
$0.25 per word
I have been writing and designing tabletop roleplaying games since 2020 and I have over 10 years of professional writing experience.
I tell messy, complex stories for messy, complex people. I have written and designed with a variety of systems, including D&D 5e (2014 and 2024), the Panic Engine (Cloud Empress), Powered by the Apocalypse (Apocalypse Keys, Shadows of Truth), the Resistance System (Spire and Heart), as well as original and system agnostic games.
My game design interests are player-facing mechanics (classes, playbooks, spells, features, items) and adversary profiles.
I am also available for select one-shots or short adventures. My greatest strength is designing exciting mechanics with an emotional core and plenty of roleplaying opportunities.
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My writing interests are villainous nonplayer characters, plot hooks, and factions with intricate politics. My greatest strengths are the range and flexibility of my writing voice, which I can adapt to suit your needs.
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Visit my portfolio for a list of projects I have worked on, and contact me at sebastian@sebastianyue.ca or via my contact form. Samples of my work are available on request.​
EDITING
Copyediting: $0.15 per word
Proofreading: $0.07 per word
Developmental editing: varies by project
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I have been editing tabletop roleplaying games since 2019 and I have over 10 years of professional editing experience. My background is in journalism and I have edited news stories, scholarly articles, and published novels. I offer copyediting and proofreading services, and I take select developmental editing work. I am especially interested in projects that require the creation of a style guide, and I can build one from the ground up.
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Copyediting is for a game draft before it goes to layout. Copyediting focuses on grammar, punctuation, and mechanics language. I’ll help you clarify your meaning, ensure coherence and flow, and make your voice shine. I’ll also edit for consistency in accordance with your style guide. I offer at least two editing passes.
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Proofreading is for a game that has been through layout and is in its final format. I’ll correct typos, note orphaned and widowed lines, and flag errors in art placement or consistency. I offer one editing pass.
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Developmental editing is for a game in its early stages. This is a long-term role where I support the creation of gameplay itself. I’ll work with you to refine mechanics, coordinate and/or participate in playtests, and give detailed, actionable feedback. I would also love to create a style guide for your game.
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Visit my portfolio for a list of projects I have worked on, and contact me at sebastian@sebastianyue.ca or via my contact form. Samples of my work are available on request.